Artwork for Gerda: A Flame in Winter game

DON’T NOD partners with War Child for Day of the Girl and beyond

Gerda: A Flame in Winter – War Child Charity Digital Edition is available now on Steam for PC to commemorate Day of the Girl.

Day of the Girl is a campaign focused on bringing awareness to the issues that girls and young women in war zones face around the world, to advocate strongly for their human rights, and to raise crucial funding to support them. 

20% of proceeds of the Gerda: A Flame in Winter – War Child Charity Digital Edition will go directly to War Child. Get it now on Steam.

Tomas Talman-Martinez, Gaming Partnerships Manager at War Child UK shares: “We are really excited to be able to partner with DON’T NOD and Gerda for Day of the Girl. Gerda’s journey is one shared by many girls living in conflict zones, and alongside DON’T NOD we look forward to not only telling her story, based on a real girl living during World War II, but also to raising vital funds to help protect, educate and stand up for children living through wars today. Our hope for the partnership is that through the medium of gaming we can highlight and address the needs and challenges millions of girls face and amplify their voices this International Day of the Girl.”

This partnership is important and a natural step for DON'T NOD and the developers, PortaPlay. Gerda: A Flame in Winter was created to shine a light on one young woman’s experiences in occupied Denmark in World War II. Gerda Larsen’s story is inspired by a real person, the grandmother of PortaPlay’s CEO and Creative Director, Hans Von Knut Skovfoged. The Gerda: A Flame in Winter – War Child Charity Digital Edition is part of our contribution to War Child’s work in helping civilian children and young people in conflict areas.


For more information or to arrange an interview with a War Child spokesperson, please email us at [email protected] or call us on 07764 989 343.

Notes to Editor:


DON’T NOD is an independent French publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (LIFE is STRANGETM, TELL ME WHYTM, TWIN MIRRORTM), RPG (VAMPYRTM), and action (REMEMBER METM) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment, and Capcom. DON’T NOD now aims to create and publish its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.                

Step into the studio's immersive and innovative universe at   

DON’T NOD (ISIN code: FR0013331212 - ALDNE) is listed on Euronext Growth Paris 


About PortaPlay 

PortaPlay is an indie developer that creates games with meaning. The studio has made games for 12 years+ from Copenhagen, by an experienced team of about ten people, with past experience from indie titles, serious games and AAA+ titles. 

PortaPlay develops games about war and conflicts, told from the perspectives of the men and women enduring them, featuring challenging gameplay and storytelling grounded in reality. Experiences that immerse you in the characters and their stories, challenges you with tough decisions and serves it all with a high level of accessibility. 


About War Child UK

War Child UK is the only specialist charity for children affected by conflict. For more than two decades we’ve been driven by a single goal – for no child’s life to be torn apart by war. We aim to reach children as early as possible when conflict breaks out and stay to support them through their recovery – keeping them safe, helping them learn and cope with their experiences, and equipping them with skills for the future. We understand children’s needs, respect their rights, and put them at the centre of the solution and campaign for changes to policies and practices to support children in conflict, working with children and young people themselves to demand their rights. Together with our partners we deliver our vital, life-saving work in 15 countries across Africa, Asia and the Middle East, and Latin America.