Real War is Not a Game

'Real War is not a Game' is a campaign to engage players and developers of war games in the reality of war for children.

War has fascinated popular culture for centuries - be it through art, poetry, cinema or music. In recent years video games have provided an unprecedented immersion and involvement in the simulation of war. Most players of these games recognise that the depiction of violence is a form of entertainment and that the harsh realities of real war can be horrific. The feedback we've had from many of them is that they're keen to support the victims of real conflicts whilst playing the games.

Being part of Real War Is Not a Game is a unique and creative opportunity for games developers to demonstrate their understanding of the real impact of conflict and provide guidance to their players to help them understand this message.

Real War is Not a Game's ambition is to have information about international humanitarian law, and about children in conflict areas on the website and in the manuals of every war simulation game.

wargaming logoWe will be working with 'World of Tanks' as a headline partner in Real War Is Not a Game. The game's developers, are one of the leading strategy and RPG (Role Playing Game) developers in the world.

"We are consciously aware that in reality many children around the globe are affected by the horrific consequences of armored warfare and are in dire need of assistance. Given these realities, has been on the lookout for an organisation that shares our belief that children are not only innocent but also our only hope for a better future. Protecting children and helping them overcome the horrific conditions they are exposed to in armored conflicts around the globe is an imperative that would like to support."
— Markus Schill, Director of Customer Relations Europe

"Our campaign Real War is Not a Game is intended to make sure that even whilst children in safer countries play games that involve war and conflict, they will be able to understand more about the realities of war facing children in other places.  We do not aim to stop all games involving conflict.  Rather we want to use the power of these games to educate huge numbers of people about the realities of war, and to mobilise them to use their energy and creativity to support children who are stuck in a real conflict zones."
— Rob Williams, CEO War Child. Read more of Rob's blog piece about the campaign.